Saturday, February 11, 2012

Not dead yet

So I've been working on a Version 2 of our production rig, and adding in new functionality that I wasn't comfortable using/didn't know how to make in our V1 rigs.

I'm using the new prototype IK/FK switching leg system I demoed earlier, and added a little more to how the foot controls work. Additionally the Controls for the non active systems are hidden when using only one or the other.
The new foot controller uses a foot roll slider, which has a customizable ball roll max. Additionally all of the Ik systems on the rig have parent space switching between world, and two parent able locators. I found our characters were interacting with each other more than I expected, and this functionality would have been extremely useful.

The new arm system is pretty much the same as the V1 system just with the new parent space switching, and the hiding of non active controllers
I found that the large number of sliders I was using for the original hand rig was getting out of control I simplified it down to a primary slider that curls the entire hand, with individual sliders to override the primary. Each joint has a controller to specifically set where the joint should be set.
Converted the Fk spine into a IK/FK blend, and added parent space switching to the neck and head to allow more control.