Naw just kidding it's another rig. This one is for Kamali our wolf god.
Thursday, September 22, 2011
Tuesday, September 20, 2011
Rigging!
With some feedback from Micah Zahm I've adjusted the FK spine to allow our animators to have more control over it, while still retaining the functionality of the previous iteration.
So the new rig is done it just needs to be tested for any glitches, here's a brief overview of the capabilities.
This is the foot controller with some of the features on the rig.
Preview of the Ik/FK arm system with a 50% blend. It also has the ability to align one system with the other, so it won't pop when you blend between systems.
So the new rig is done it just needs to be tested for any glitches, here's a brief overview of the capabilities.
This is the foot controller with some of the features on the rig.
Preview of the Ik/FK arm system with a 50% blend. It also has the ability to align one system with the other, so it won't pop when you blend between systems.
Sunday, September 18, 2011
Finished Rig
So It's done, at least done enough to be tested and broken.
I'll just have to write up some documentation later.
I'll just have to write up some documentation later.
Saturday, September 17, 2011
Progress
An update on the rig's progress. Currently I'm working in the bone chains that I'll be using and some of the required controls. Next on the chopping block.
+Twist bones for wrist and shoulder
+Add remaining controls
+Attribute Holder level controls
+Mirroring the bone chains
+BREAK TEST!
+Twist bones for wrist and shoulder
+Add remaining controls
+Attribute Holder level controls
+Mirroring the bone chains
+BREAK TEST!
Friday, September 16, 2011
Rigging!
Thanks to some delicious concept art from Marissa Rawlings, and Michelle Pecoraro, I get some fun characters to rig for our team. Here's the very beginnings of Takoda's rig.
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