Tuesday, September 20, 2011

Rigging!

With some feedback from Micah Zahm I've adjusted the FK spine to allow our animators to have more control over it, while still retaining the functionality of the previous iteration.

So the new rig is done it just needs to be tested for any glitches, here's a brief overview of the capabilities.

This is the foot controller with some of the features on the rig.

Preview of the Ik/FK arm system with a 50% blend. It also has the ability to align one system with the other, so it won't pop when you blend between systems.

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