Thursday, March 29, 2012

Lite Rig V2

Progress Update on Lite V2 Rig status. So to elaborate more on why I'm not using a unibody mesh - The white controllers, which might be a little difficult to see, will be using the parent space switching scripts I've created. Adding this functionality will allow the user to break off different sections of the rig, Specifically both arms, the legs, and the head. I've yet to devise a worthwhile strategy for making use of this with a unibody mesh.
So this is what the rig looks like right now.
 The modded V2 Leg rig will allow for IK/Fk matching
 V2 IK/FK Blend spine, the purple controllers function like a simple FK system, and also push around the IK controls. The top and bottom Spline IK controls allow you to rotate / position the hips and head.
 V2 Arm rig, no particularly interesting changes to the V2 design.
 Basemesh with the head I plan on using.
 He seems rather peaceful right now, I can't wait to do the stress tests on the mesh, and put him into silly poses.

Friday, March 23, 2012

Lite Rig V2


Just testing out the basic idea for the base mesh, pretty vanilla human proportions. I decided to go with a non unibody mesh, which I reserve all rights to change my mind on later. The reason being is that the V2 Rig is modular, so I'm going to add functionality that will allow you to break off body parts.
Next on the menu is the head mesh.

Tuesday, March 20, 2012

New Project!

I'm happy to announce the start of the Lite Rig V2, my plans to create an animation ready rig using the functionality of the V2 rig I've recently built. In addition upon completion I'll be creating a brief tutorial on my process for creating the simpler systems used in the creation of the rig. (This tutorial will hopefully replace my current somewhat embarrassing tutorial.)

Sunday, March 4, 2012

Kamali

One of my other contributions to our project team was modeling Kele. Though the design was done by Michelle Pecoraro.