Progress Update on Lite V2 Rig status. So to elaborate more on why I'm not using a unibody mesh - The white controllers, which might be a little difficult to see, will be using the parent space switching scripts I've created. Adding this functionality will allow the user to break off different sections of the rig, Specifically both arms, the legs, and the head. I've yet to devise a worthwhile strategy for making use of this with a unibody mesh.
So this is what the rig looks like right now.
The modded V2 Leg rig will allow for IK/Fk matching
V2 IK/FK Blend spine, the purple controllers function like a simple FK system, and also push around the IK controls. The top and bottom Spline IK controls allow you to rotate / position the hips and head.
V2 Arm rig, no particularly interesting changes to the V2 design.
Basemesh with the head I plan on using.
He seems rather peaceful right now, I can't wait to do the stress tests on the mesh, and put him into silly poses.
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